Browse all our shows. Check out full episodes and video clips of most popular shows online. New: Spider-Man & Venom: Maximum Carnage, Spider-Man & Venom: Separation Anxiety, Spider-Man & X-Men: Arcade's Revenge, Spider-Man: The Animated Series; May 27, 2006. New: A Ressha de Ikou MD, Pepenga Pengo, The Great Circus Mystery Starring Mickey & Minnie (AKA Mickey to Minnie Magical Adventure 2) May 25, 2006. Say hello to HBO Max, the streaming platform that bundles all of HBO together with even more of your favorite movies and TV series, plus new Max Originals.
Jan Baan is a fascinating personality. When Baan ERP software was at its height he was on a paper a multi-billionaire and when he sold his share - someway off the top - he became very, very rich. He appears to be a very happy man: he has used the money to look after his family, give to charity, indulge in his passion for 17th century Dutch painting and buy a castle as a home and as the corporate headquarters of his new company.
When Baan was sold in 2000, Jan put a significant sum aside to start a new company called Cordys. The company must be unique as:
- It has deep pockets, sufficient to keep it going for many years even without any sales
- It has no shareholders looking for short-term returns
- It has no legacy of old software to maintain, extend or remain compatible with
- It has retained staff with enormous experience both in Europe and in India (not least Jan himself)
- Its experience includes how to build successful software, but also lessons learnt from developing less successful products
It is important to understand all this as it creates an environment that is ideal for developing new software, excellent people, given the time, resources and freedom to do things right first time. Starting in 2000 the product is in extensive beta in 2004 with an expected launch later in the year. The beta is unusual because it will finish with examples of customers in full production.
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The product supports application integration and application development. It includes its own portal and XML repository technology. It covers the development lifecycle all the way from value chain modelling through to operational monitoring. It built based on open standards including BPEL and XForms.
The developers have eaten their own dog food, in that, wherever possible, they have bootstrapped the production environment to create the development environment. For example, they use the end user portal technology to develop the developer's workbench, and the XML repository is used for storing user data as well as application metadata. I am a great fan of the 'eating dog food' paradigm as it proves the technology works and it has been tested by a set of critical users (the developers themselves). Further during the beta the team has developed pre-packaged sets of components for specific business domains that will accelerate the take-up of the product after general availability.
The news coming out of the beta customers is positive so I await with interest the full announcement after the Summer.
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Jan Baan: Calvinistic man with attitude
Baan revives, but MS bid is probably smoke
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Sonic Adventure DX: Director's Cut | |
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Developer(s) | Sonic Team USA |
Publisher(s) | Sega |
Series | Sonic the Hedgehog, Sonic Adventure |
Platform(s) | GameCube |
Release date(s) | NA June 18, 2003 JP June 19, 2003 EU June 27, 2003 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | GXSP8P, GXSE8P, GXSP6W, GASJ8P |
See also... | Dolphin Forum thread Open Issues Search Google Search Wikipedia |
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In Sonic Adventure DX: Director´s Cut Dr. Eggman is up to his old tricks again, but in this special Director's Cut version, there are a whole lot more of them to trip up Sonic and his pals. Get ready to go on 50 new adventures in the all-new Mission Mode as you strive to dismantle the evil genius' plans to rule the world. There are 12 exciting Bonus Games to unlock in the form of classic Sonic Game Gear titles. Whether you play as Sonic, Tails, Knuckles, Amy Rose, Big the Cat, or E102 Gamma, you'll get a unique adventure every time as each character has their own deep storyline and unique type of gameplay. Don't forget to visit your favorite Chao in the Chao Garden where you can take a break from saving the world and pit your Chao against others in a variety of tournaments.
- 1Problems
- 2Enhancements
- 3Configuration
Problems
Screen Freeze in Game Gear Titles
When playing the unlockable Game Gear games, the screen often freezes for a couple of seconds, but game play continues. This happens with all video backends. Enable Safe Texture Cache to fix this.
Enhancements
Blurry Distant Textures
Since 5.0-5745, textures in Sonic Adventure DX: Director's Cut will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Since 5.0-8296, this setting can be disabled to work around the issue. However, if any 'mip trick' effects are used by the game, they will not work correctly.
In prior versions, the only workaround is to enable GPU Texture Decoding.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Position 1 (Safe) | Fixes display issues in Game Gear titles |
Version Compatibility
The graph below charts the compatibility with Sonic Adventure DX: Director's Cut since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
5.0-14085(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r6758 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce 9400M | Very laggy, 20-30FPS, but otherwise accurate emulation | Ac |
r7367 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Working perfect | ultramann |
r7719 | Windows 7 | AMD Phenom II 965 @ 3.65GHz | NVIDIA GeForce GTX 560 Ti | Works great, but crashes randomly and save states don't work. Play the PC version instead. | AgainstYourThought |
3.0-373 | Mac OS X 10.7.2 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Smooth. | jedivulcan |
3.0-636 | Windows 7 | Intel Core i5-2430M @ 2.4GHz | NVIDIA GeForce GT 540M | Looks beautiful with higher resolutions and anti aliasing. However, doing this makes the frame rate drop. Runs smoothly on lower settings. Couldn't handle DSP LLE, but runs fine with DSP HLE. If your not playing this on a laptop (like me, heh) I am positive that you can handle the higher settings | theredpikmin |
3.0-688 | Mac OS X 10.7.4 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Still smooth. Works great. | jedivulcan |
3.0-688 | Mac OS X 10.7.4 | Intel Core i5-2435M @ 2.4GHz | Intel HD Graphics 3000 | 20FPS. The game runs slow. Unplayable. | jedivulcan |
4.0-2575 | Windows 7 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GT 640 | There is an issue concerning invisible text when speaking to people and interacting with the monitors. Adjusting the Texture Cache Slider does nothing to make the text visible again. Switching to Direct3D could have fixed the problem, but I don't remember if that worked and that backend has worse slowdown as well. The graphics don't work properly without EFB copies set to texture. Game runs with slowdown to 50FPS but with OpenGL it's a bit faster, but it could be my CPU since others are not having issues with slowdown. | Yugix |
4.0-4488 | Windows 7 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GT 640 | The issue with invisible text is persistent on some screens on the city adventure field, and now the HUD seems be invisible as well in these instances, including the pause menu. The levels that are effected are Emerald Coast part two, and the Egg Carrier adventure field after the sky deck outside. Outside of those areas, the issue doesn't exist elsewhere no longer. The game runs at fullspeed with some very minor slowdown here and there that mainly happens with a bunch of stuff on screen. Direct3D is much worse with the invisible HUD and text issue so use OpenGL. | Yugix |
4.0-5730 | Windows 8.1 | Intel Core i7-2600K @ 4GHz | NVIDIA GeForce GTX 970 | Game runs full speed as far as I've played on both the D3D and OGL backends at 4xIR and no extra effects added. Text is still invisible in areas of the game but the majority seems to be present (only really tested under the OGL backend); this can be annoying if using the Japanese voices in conjunction with English text depending on when the text decides to not appear and how important said text is. Those who understand the language they've selected will do fine and, as I've said, the game is essentially fully playable under either backend using this build. | TehGuy |
5.0-11193 | Windows 10 | AMD Ryzen 3 1300X @ 3.5GHz | NVIDIA GeForce GTX 1050 Ti | The main game itself was playable from start to finish without any issues for me. However, I ran into problems once I tried out the unlockable minigames. Every once in a while, these Game Gear games will have the screen freeze for a few moments. The duration varies from game to game, but most minigames can be played from start to finish. The only one I couldn't play was Dr. Robotnik's Mean Bean Machine, as the screen freezing was the most severe there. | Deerly beloved |
Gameplay Videos
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